#include < SPI.h >
#include < Wire.h >
#include < Adafruit_GFX.h >
#include < Adafruit_SSD1306.h >
#define UP_BUTTON 35
#define DOWN_BUTTON 34
const unsigned long PADDLE_RATE = 33; //lo de las raquetas o paletas esas
const unsigned long BALL_RATE = 16;
const uint8_t PADDLE_HEIGHT = 8;
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET 4 // Reset pin # (or -1 if sharing Arduino reset pin)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, & Wire, OLED_RESET);
void drawCourt();
uint8_t ball_x = 64, ball_y = 32; //aqui esd donde inicia la bola
//mirar como hacer que inicie