ESP32 Ventilation Diagnostic Module Design
0:27
Considering video game script request.
Clarifying video game script request.
Csharp
using UnityEngine; public class PlayerController : MonoBehaviour { public float moveSpeed = 5f; public float dashSpeed = 12f; public float dashTime = 0.15f; private Rigidbody2D rb; private Vector2 input; private bool dashing; private float dashEnd; void Awake() { rb = GetComponent(); } void Update() { input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")).normalized; if (!dashing && Input.GetKeyDown(KeyCode.Space)) { dashing = true; dashEnd = Time.time + dashTime; } if (dashing && Time.time >= dashEnd) dashing = false; } void FixedUpdate() { float speed = dashing ? dashSpeed : moveSpeed; rb.velocity = input * speed; } }
Gdscript
extends CharacterBody2D @export var move_speed := 220.0 @export var jump_speed := -380.0 @export var gravity := 900.0 func _physics_process(delta): var v = velocity v.x = (Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")) * move_speed if not is_on_floor(): v.y += gravity * delta elif Input.is_action_just_pressed("ui_accept"): v.y = jump_speed velocity = v move_and_slide()
Ready.
\#portal) will be used to connect different parts of the schematic, but no connections have been made yet.STM32F4: SPI MOSI à 74HC595: SER (Donnée série)STM32F4: SPI SCK à 74HC595: SRCLK (Horloge de décalage)STM32F4: GPIO (dédié) à 74HC595: RCLK (Horloge de registre)74HC595: Q7' (sortie de décalage) se connecte à 74HC595 suivant: SER.C
void sendToShiftRegister(uint8_t *data, size_t len) { HAL_SPI_Transmit(&hspi1, data, len, HAL_MAX_DELAY); // Pulse the RCLK to latch the data to the output HAL_GPIO_WritePin(GPIOB, GPIO_PIN_1, GPIO_PIN_SET); HAL_Delay(1); HAL_GPIO_WritePin(GPIOB, GPIO_PIN_1, GPIO_PIN_RESET); HAL_Delay(1); }
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