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I need to design a pcb that will help me connect a bank of arrow key (4 keys) an...

help me create the pcb
1y
@copilot I need to design a pcb that will help me connect a bank of arrow key (4 keys) and 8 arcade buttons (two rows of 4 buttons). They will be connecting to an arduino micro
1y
Designing a PCB for interfacing a bank of arrow keys along with 8 arcade buttons to an Arduino Micro is an exciting project! The Arduino Micro is an excellent choice for compact designs and has plenty of digital I/O pins to accommodate your inputs.
Given the Arduino Micro's 20 digital I/O pins, you have enough pins to directly connect each key and button to individual pins without needing a multiplexer. However, keep in mind the functionality of each pin if you also plan to incorporate other features or communications later on.
Here's a basic scheme to wire your keys and buttons to the Arduino Micro:
Arrow Keys:
  • Connect Arrow Key Up to Arduino Micro Pin 2
  • Connect Arrow Key Down to Arduino Micro Pin 3
  • Connect Arrow Key Left to Arduino Micro Pin 4
  • Connect Arrow Key Right to Arduino Micro Pin 5
Arcade Buttons (2 rows of 4): Row 1:
  • Connect Arcade Button 1 to Arduino Micro Pin 6
  • Connect Arcade Button 2 to Arduino Micro Pin 7
  • Connect Arcade Button 3 to Arduino Micro Pin 8
  • Connect Arcade Button 4 to Arduino Micro Pin 9
Row 2:
  • Connect Arcade Button 5 to Arduino Micro Pin 10
  • Connect Arcade Button 6 to Arduino Micro Pin 11
  • Connect Arcade Button 7 to Arduino Micro Pin 12
  • Connect Arcade Button 8 to Arduino Micro Pin 13
Additional Considerations:
  • Debouncing: If the buttons and keys do not have built-in debouncing, you might need to include a debouncing circuit or handle bouncing in the software to ensure stable inputs.
  • Pull-up/Pull-down Resistors: To ensure clear HIGH/LOW states, incorporate pull-up or pull-down resistors as necessary. The Arduino Micro supports internal pull-up resistors, which can be activated in your code.
  • Power and Ground Connections: Ensure each button and key has access to ground. If your design allows, running a common ground bus to which all buttons and keys connect can simplify your PCB layout.
PCB Design Tips:
  • Keep the traces from the buttons and keys to the microcontroller as direct as possible to minimize potential interference.
  • Plan the layout of buttons and keys on the PCB to ensure they are in comfortable positions for the end user.
  • Use the PCB design rules check feature in Flux to catch any potential issues before sending the design off for manufacturing.
This general guidance should get you started with your project. If you have specific requirements or need further details on any of the steps, feel free to ask!
1y
dont they need to go connected to a ground pin too?
1y
Yes, you're absolutely right. Each of the arrow keys and arcade buttons needs to be connected to a ground (GND) pin to complete the circuit and allow them to function properly as inputs to the Arduino Micro. This is typically accomplished by connecting one terminal of each button or key to a digital I/O pin on the Arduino, and the other terminal to ground. When the button is pressed, it connects the I/O pin to ground, which is read as a LOW signal by the Arduino, assuming the pin is configured with an internal pull-up resistor or externally pulled up to VCC.
To clarify, here’s an updated connection scheme incorporating ground connections:
Arrow Keys:
  • Connect Arrow Key Up to Arduino Micro Pin 2, other terminal to GND
  • Connect Arrow Key Down to Arduino Micro Pin 3, other terminal to GND
  • Connect Arrow Key Left to Arduino Micro Pin 4, other terminal to GND
  • Connect Arrow Key Right to Arduino Micro Pin 5, other terminal to GND
Arcade Buttons (2 rows of 4): Row 1:
  • Connect Arcade Button 1 to Arduino Micro Pin 6, other terminal to GND
  • Connect Arcade Button 2 to Arduino Micro Pin 7, other terminal to GND
  • Connect Arcade Button 3 to Arduino Micro Pin 8, other terminal to GND
  • Connect Arcade Button 4 to Arduino Micro Pin 9, other terminal to GND
Row 2:
  • Connect Arcade Button 5 to Arduino Micro Pin 10, other terminal to GND
  • Connect Arcade Button 6 to Arduino Micro Pin 11, other terminal to GND
  • Connect Arcade Button 7 to Arduino Micro Pin 12, other terminal to GND
  • Connect Arcade Button 8 to Arduino Micro Pin 13, other terminal to GND
Grounding Strategy:
  • If your PCB layout allows, it's efficient to create a ground bus or a common ground path that connects all the buttons’ ground terminals together, which then connects to one of the Arduino Micro's GND pins. This keeps the design simpler and reduces the number of wires/traces running back to the microcontroller for ground connections.
  • The Arduino Micro has multiple GND pins, so you can choose the one most convenient for your layout. Utilizing a ground plane on the PCB can also be a good practice, ensuring a stable and low-resistance path to ground for all components.
Remember to configure the pins on the Arduino Micro as inputs, and if using the internal pull-up resistors, initialize the pins accordingly in your setup code. This setup ensures that your pins are normally HIGH and go LOW when the circuit is completed through a press of the button, connecting the pin to ground.
1y
Someone is typing...
Help me create a pcb that can take 8 arcade buttons and 4 keyboard buttons that ...

@copilot Help me create a pcb that can take 8 arcade buttons and 4 keyboard buttons that will be connected to an arduino micro 32u4
1y
To create a PCB for an Arduino Micro 32U4 that can interface with 8 arcade buttons and 4 keyboard buttons, we'll divide the project into several steps. First, we'll look at the hardware interface, followed by the outline for the connections. Given that the ATmega32U4 (Arduino Micro) has plenty of digital Input/Output (I/O) pins, we can easily accommodate the 12 buttons.
Assumptions
  • Arcade buttons: These are standard push buttons acting as digital inputs.
  • Keyboard buttons: Treated similarly to arcade buttons as digital inputs.
  • Direct connection: Each button will be connected directly to an I/O pin on the ATmega32U4, without using any additional hardware like multiplexers.
  • Debouncing: Debouncing will be handled in software to simplify hardware design.
  • Power Supply: The Arduino Micro 32U4 operates at 5V, assumed to be supplied either through USB or an external 5V source.
Required Components
  • Pull-down resistors: Normally, 10kΩ resistors for each button to ensure a definite low state when the button is not pressed.
  • Arcade buttons (8)
  • Keyboard buttons (4)
Pin Selection
We must choose pins that are available for digital I/O for the 12 buttons. The ATmega32U4 on the Arduino Micro has more than enough pins for this purpose.
  • Arcade Buttons: Connect them to pins PB0, PB1, PB2, PB3, PD0, PD1, PD2, and PD3.
  • Keyboard Buttons: Connect them to pins PD4, PD5, PD6, and PD7.
Schematic Connections
  • For simplicity, we will assume each button is connected to ground when pressed (active-low configuration).
  1. Connect the buttons to ATmega32U4:
    • Connect Arcade Button 1 to PD0.
    • Connect Arcade Button 2 to PD1.
    • Connect Arcade Button 3 to PD2.
    • Connect Arcade Button 4 to PD3.
    • Connect Arcade Button 5 to PB0.
    • Connect Arcade Button 6 to PB1.
    • Connect Arcade Button 7 to PB2.
    • Connect Arcade Button 8 to PB3.
    • Connect Keyboard Button 1 to PD4.
    • Connect Keyboard Button 2 to PD5.
    • Connect Keyboard Button 3 to PD6.
    • Connect Keyboard Button 4 to PD7.
  2. Pull-down Resistors: To ensure that the inputs to the ATmega32U4 don't float when the buttons aren't pressed, connect a 10kΩ resistor from each input pin (PD0, PD1, PD2, PD3, PB0, PB1, PB2, PB3, PD4, PD5, PD6, PD7) to ground.
Implementation Steps
  1. Design the schematic: Start by adding the ATmega32U4 microcontroller and the arcade/keyboard buttons to your schematic in Flux. Utilize the Component Wizard to search for and add a generic button and resistor symbols.
  2. Make connections: Use the 'Wire Tool' to make the connections as described, including the pull-down resistors to ground.
  3. Assign Designators and Values: Ensure each component has a unique designator and add value properties where applicable (i.e., 10kΩ for resistors).
  4. Layout the PCB: Once your schematic is complete, switch to the PCB layout editor. Place your microcontroller centrally and arrange your buttons and resistors around it, optimizing for wire lengths and routing simplicity.
  5. Route Traces: Carefully route the traces from each button and resistor to the corresponding pins on the ATmega32U4, ensuring there are no shorts or unnecessarily complex paths.
  6. Final Checks: Review your design for any errors or oversights, checking the pin assignments, trace widths, and clearances according to your PCB manufacturer's specifications.
Testing
  • After assembling the PCB, write a simple test program that configures the selected pins as inputs and polls their states, lighting up an LED or sending debug output to the serial monitor on state changes.
This outline should help you get started with your project in Flux. Feel free to adjust the pin assignments based on your specific needs or if any assumptions made here need revision.
1y
Someone is typing...
3
PF4
Pin Number
39
VBus
Pin Number
7
PF1
Pin Number
40
RESET
Pin Number
13
PF5
Pin Number
38
PF7
Pin Number
36
PE2
Pin Number
33
PE6
Pin Number
1
D-
Pin Number
3
XTAL2
Pin Number
16
PF6
Pin Number
37
PF0
Pin Number
41
UCap
Pin Number
6
XTAL1
Pin Number
17
D+
Pin Number
4


  • Ground
    A common return path for electric current. Commonly known as ground.
  • Net Portal
    Wirelessly connects nets on schematic. Used to organize schematics and separate functional blocks. To wirelessly connect net portals, give them same designator. #portal
  • Power Net Portal
    Wirelessly connects power nets on schematic. Identical to the net portal, but with a power symbol. Used to organize schematics and separate functional blocks. To wirelessly connect power net portals, give them the same designator. #portal #power
  • Generic Resistor
    A generic fixed resistor for rapid developing circuit topology. Save precious design time by seamlessly add more information to this part (value, footprint, etc.) as it becomes available. Standard resistor values: 1.0Ω 10Ω 100Ω 1.0kΩ 10kΩ 100kΩ 1.0MΩ 1.1Ω 11Ω 110Ω 1.1kΩ 11kΩ 110kΩ 1.1MΩ 1.2Ω 12Ω 120Ω 1.2kΩ 12kΩ 120kΩ 1.2MΩ 1.3Ω 13Ω 130Ω 1.3kΩ 13kΩ 130kΩ 1.3MΩ 1.5Ω 15Ω 150Ω 1.5kΩ 15kΩ 150kΩ 1.5MΩ 1.6Ω 16Ω 160Ω 1.6kΩ 16kΩ 160kΩ 1.6MΩ 1.8Ω 18Ω 180Ω 1.8KΩ 18kΩ 180kΩ 1.8MΩ 2.0Ω 20Ω 200Ω 2.0kΩ 20kΩ 200kΩ 2.0MΩ 2.2Ω 22Ω 220Ω 2.2kΩ 22kΩ 220kΩ 2.2MΩ 2.4Ω 24Ω 240Ω 2.4kΩ 24kΩ 240kΩ 2.4MΩ 2.7Ω 27Ω 270Ω 2.7kΩ 27kΩ 270kΩ 2.7MΩ 3.0Ω 30Ω 300Ω 3.0KΩ 30KΩ 300KΩ 3.0MΩ 3.3Ω 33Ω 330Ω 3.3kΩ 33kΩ 330kΩ 3.3MΩ 3.6Ω 36Ω 360Ω 3.6kΩ 36kΩ 360kΩ 3.6MΩ 3.9Ω 39Ω 390Ω 3.9kΩ 39kΩ 390kΩ 3.9MΩ 4.3Ω 43Ω 430Ω 4.3kΩ 43KΩ 430KΩ 4.3MΩ 4.7Ω 47Ω 470Ω 4.7kΩ 47kΩ 470kΩ 4.7MΩ 5.1Ω 51Ω 510Ω 5.1kΩ 51kΩ 510kΩ 5.1MΩ 5.6Ω 56Ω 560Ω 5.6kΩ 56kΩ 560kΩ 5.6MΩ 6.2Ω 62Ω 620Ω 6.2kΩ 62KΩ 620KΩ 6.2MΩ 6.8Ω 68Ω 680Ω 6.8kΩ 68kΩ 680kΩ 6.8MΩ 7.5Ω 75Ω 750Ω 7.5kΩ 75kΩ 750kΩ 7.5MΩ 8.2Ω 82Ω 820Ω 8.2kΩ 82kΩ 820kΩ 8.2MΩ 9.1Ω 91Ω 910Ω 9.1kΩ 91kΩ 910kΩ 9.1MΩ #generics #CommonPartsLibrary
  • Generic Capacitor
    A generic fixed capacitor ideal for rapid circuit topology development. You can choose between polarized and non-polarized types, its symbol and the footprint will automatically adapt based on your selection. Supported options include standard SMD sizes for ceramic capacitors (e.g., 0402, 0603, 0805), SMD sizes for aluminum electrolytic capacitors, and through-hole footprints for polarized capacitors. Save precious design time by seamlessly add more information to this part (value, footprint, etc.) as it becomes available. Standard capacitor values: 1.0pF 10pF 100pF 1000pF 0.01uF 0.1uF 1.0uF 10uF 100uF 1000uF 10,000uF 1.1pF 11pF 110pF 1100pF 1.2pF 12pF 120pF 1200pF 1.3pF 13pF 130pF 1300pF 1.5pF 15pF 150pF 1500pF 0.015uF 0.15uF 1.5uF 15uF 150uF 1500uF 1.6pF 16pF 160pF 1600pF 1.8pF 18pF 180pF 1800pF 2.0pF 20pF 200pF 2000pF 2.2pF 22pF 20pF 2200pF 0.022uF 0.22uF 2.2uF 22uF 220uF 2200uF 2.4pF 24pF 240pF 2400pF 2.7pF 27pF 270pF 2700pF 3.0pF 30pF 300pF 3000pF 3.3pF 33pF 330pF 3300pF 0.033uF 0.33uF 3.3uF 33uF 330uF 3300uF 3.6pF 36pF 360pF 3600pF 3.9pF 39pF 390pF 3900pF 4.3pF 43pF 430pF 4300pF 4.7pF 47pF 470pF 4700pF 0.047uF 0.47uF 4.7uF 47uF 470uF 4700uF 5.1pF 51pF 510pF 5100pF 5.6pF 56pF 560pF 5600pF 6.2pF 62pF 620pF 6200pF 6.8pF 68pF 680pF 6800pF 0.068uF 0.68uF 6.8uF 68uF 680uF 6800uF 7.5pF 75pF 750pF 7500pF 8.2pF 82pF 820pF 8200pF 9.1pF 91pF 910pF 9100pF #generics #CommonPartsLibrary
  • Generic Inductor
    A generic fixed inductor for rapid developing circuit topology. *You can now change the footprint and 3D model at the top level anytime you want. This is the power of #generics
  • Terminal
    Terminal
    An electrical connector acting as reusable interface to a conductor and creating a point where external circuits can be connected.
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    10uF Capacitor Aluminum Polymer 20% 16V SMD 5x5.3mm #forLedBlink #commonpartslibrary #capacitor #aluminumpolymer #radialcan
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Inspect

ATMEGA 32U4

ATMEGA 32U4
Description

Created
Last updated by corynrobinson
1 Contributor(s)
corynrobinson

Controls

Properties

Manufacturer Part Number
ATMEGA32U4-AU
Designator Prefix
U
Voltage
5 V
Frequency
16 MHz
Part Type
Microcontroller
Package or Case Code
44-TQFP

Availability & Pricing

DPNStockQty 1
30–433$4.476–$5.24
20–13K$0.00
1319$5.9298
15.9K$5.29
1160$0.00
131–960$3.9061–$10.0628

Assets