Documentation
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    Getting Started
    • Introduction to Flux
    • What is Flux?
    • Quick Start
    • The Flux Method
    • Creating an Account
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    • Setting Up Your Browser
      • Mouse & Trackpad
      • Multi-Screen Operation
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    • Your First PCB in Flux
      • DFM & Export
      • PCB Layout & Routing
      • Project Setup
      • Schematic
      • Export & Manufacturing
    • KiCAD to Flux
      • Layout
      • Parts & Libraries
      • Schematics
    • Eagle to Flux
    • EasyEDA to Flux
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    • Altium to Flux
    • Getting Help
    Tutorials
    • Tutorials
    • Getting Started With Flux
      • Customizing Flux
    • Flux Use Cases
      • AI Architecture Design
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    • Start Learning Flux, No Matter Your Skill Level
      • Advanced Designer
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    • Power Regulator
      • 1 – Part Selection
      • 2 – PCB Layout
      • 2 – Schematics
    • Routing
      • High-speed Routing
      • High Density Designs (HDI)
      • Working with Polygons
    • Adding Components to the Library
      • Publishing Components to the Library
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      • Working with Footprints
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    • What is a Module?
      • Module Design Best Practices
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      • Creating a generic part
    • Copper Fills Tutorial
      • Creating Copper Cutouts
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      • Useful links
    Reference
    • Flux Context Menu
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    • Layout Rules Reference
      • Layout Rules List
      • Object-Specific Layout Rules
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    • Polygons
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Reference

The PCB Editor

Selecting Objects

Reference

Selecting objects


There are two main modes to select objects in Flux; an interactive method using mouse and keyboard, or using the object tree in the left-side menu.

Interactive selection

The simplest way to select an object is to click on any of its visible parts. Once the object has been selected, you can drag it from anywhere inside its bounding box.

To select multiple objects, left-click and drag.

Pro-tip: There are some handy keyboard shortcuts for more advanced selection modes.

  • Shift + left-click: allows you to select multiple objects one by one.
  • Cmd/Ctrl + left-click: for deep-selection, meaning that you can individually select the elements that compose the object.

Object tree selection

The object tree menu on the left can also be used to select objects. Just click on the object name to select it. Multiple selection also works in the object tree; use Shift+click to select the full list or Cmd/Ctrl+click to select multiple individual objects.


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Positioning & Routing

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Stackup Editor